Though the narrator does most of the comedic heavy lifting, enemies and puzzles in the game are not without a sense of humor. Though I mostly enjoyed it, I found that the Voice’s jokes fall pretty flat when they winkingly break the fourth wall. It’s nowhere near as reactive as Bastion’s narrator, speaking much less frequently and referencing on-screen events much more vaguely. The posh but obviously evil inner voice narrates Victor’s travels, commenting on his actions and occasionally taunting him. Victor Vran is reminiscent of Bastion in the way its combat and characters work, but it also attempts something similar to the reactive narrator that made Bastion famous. If I didn’t have cash reserves and failed to get a lucky drop, the game became a slog with an underleveled weapon. Usually I found my gear through loot drops, but occasionally I had to turn to the incredibly expensive gear vendors in the main castle. The downside to this system, though, is that it’s heavily dependent on getting a great main weapon. With so many moving pieces, I’m impressed that everything evens out so well. I prefer the sweeping strokes of the broadsword, but I can’t say that it actually kills stuff better than the rapier or scythe. Combining powers with a friend in co-op, wading into a seething pile of nasties and making the whole dungeon go sizzle, is undeniably fun.Īmazingly, all of the skills and spells and boosts and weapons are all nicely balanced. Between weapon skills, throwable grenades, Demon powers, and Destiny cards, there are a lot of tools to fling at the army of the undead. Destiny cards modify character stats like increasing ranged damage, increasing health, or making enemies explode on a critical hit. Victor’s basic skills can be tweaked and augmented by a selection of two Demon powers-powerful spells with effects that summon meteors, unleash explosive shockwaves, or draw down a roving pillar of fire. Played with friends in co-op multiplayer, it’s a damn fine time. To be clear, Victor Vran is not as great as any of those games, but it’s not bad, either. Victor Vran’s combat requires more involvement than click-click-clicking through Torchlight, and its sense of whimsy separates it from the (sometimes) self-serious Diablo. But I think it’s more accurate to imagine it as Bastion strutting around in a campy Van Helsing cosplay. It is like those games in some ways: there are levels to grind through and loot to find and weapon skills to chain together. Like any ARPG, Victor Vran keeps getting compared to Diablo and Torchlight. He explodes so violently that the skeleton next to him explodes, setting off the next one, until the entire group has been reduced to a pile of calcium after one hit. I equip the monstrous two-handed warhammer and take aim at a nearby skeleton, the first of an advancing horde. But "The Stanley Parable"-like narration and Gothic Fantasy don't fit together.Just in time, I open a treasure chest and find the preposterously named Zealous Executioner’s Hammer of Luck. I don't mean any disrespect to the devs or the voice actor himself. The worst thing is that if I fail a map challenge and I decide to restart instead of "moving on and coming back later", I have to listen to his lame jokes all over again. I wish there was a "Mute The Voice" option in Victor Vran. The story is not that fascinating, but it's the gameplay, progress, looting, becoming stronger that has made me push forward and enjoy the game. Iam not sure if The Voice has anything to do with the story. This is not okay! Last time when I had to mute the voice acting in game was in "God Mode" with that awful "whacky-whacky" narrator. The Voice has made me mute the voice acting in game couple of times. Iam enjoying it! The atmosphere is fantastic, until. Smooth controls with gamepad, awesome soundtrack, I love doing every single challenge in every map possible, I love listening Doug Cockle voice acting as Victor Vran (Simply because Iam huge Witcher fan). I bought this game two days ago and I absolutely love it so far.
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